Apply Now: Click Here
Question 1: Which of the following is NOT one of Bartle’s Gamer Personality Types?
- Achiever
- Socializer
- Mediator
- Explorer
Question 2: The idea that the brain constantly rewires itself in response to new experiences is known as:
- Neuroplasticity
- Neural Cognition
- Neural Stimulation
- Sequential Processing
Question 3: Creating a "Hackathon" where kids can come together to work on a project at the same time is an example of which game dynamic?
- Appointment Dynamic
- Flexibility Dynamic
- Failure Dynamic
- Progression Dynamic
Question 4: Which of the following tools can be used to create games?
- Scratch
- Kodu
- Gamestar Mechanic
- All of the above
Question 5: Chance has an opposite theme in game design. What is it?
- Balance
- Strategy
- Feedback
- Failure
Question 6: Why might chance be a frustrating game concept for some students?
- Chance allows for students to have complex responses
- Chance is random and some students quickly lose interest
Question 7: Which mode in Minecraft requires the player to hunt for resources around adversaries under a limited amount of time?
- Survival mode
- Creative mode
Question 8: Rules, goals, strategy vs. chance, feedback and engagement are all elements of a game.
- True
- False
Question 9: Allowing students to repeatedly take a quiz, and then accepting their highest score, is an example of which game dynamic?
- Appointment Dynamic
- Flexibility Dynamic
- Failure Dynamic
- Progression Dynamic
Question 10: Games embody choice and the difference between work and play is choice.
- True
- False