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The Science of Gaming Quiz Answers – Microsoft Education

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Question 1: Which of the following is NOT one of Bartle’s Gamer Personality Types?

  • Achiever
  • Socializer
  • Mediator
  • Explorer

Question 2: The idea that the brain constantly rewires itself in response to new experiences is known as:

  • Neuroplasticity
  • Neural Cognition
  • Neural Stimulation
  • Sequential Processing

Question 3: Creating a "Hackathon" where kids can come together to work on a project at the same time is an example of which game dynamic?

  • Appointment Dynamic
  • Flexibility Dynamic
  • Failure Dynamic
  • Progression Dynamic

Question 4: Which of the following tools can be used to create games?

  • Scratch
  • Kodu
  • Gamestar Mechanic
  • All of the above

Question 5: Chance has an opposite theme in game design. What is it?

  • Balance
  • Strategy
  • Feedback
  • Failure

Question 6: Why might chance be a frustrating game concept for some students?

  • Chance allows for students to have complex responses
  • Chance is random and some students quickly lose interest

Question 7: Which mode in Minecraft requires the player to hunt for resources around adversaries under a limited amount of time?

  • Survival mode
  • Creative mode

Question 8: Rules, goals, strategy vs. chance, feedback and engagement are all elements of a game.

  • True
  • False

Question 9: Allowing students to repeatedly take a quiz, and then accepting their highest score, is an example of which game dynamic?

  • Appointment Dynamic
  • Flexibility Dynamic
  • Failure Dynamic
  • Progression Dynamic

Question 10: Games embody choice and the difference between work and play is choice.

  • True
  • False

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